Onírica Card Lore — Places & Events (1)

**Places Cards**


### 1. *The Vivisectional Theatre of Nerakh*

**Type:** Ritual Chamber  

Used to dissect not just bodies, but souls.  

**Game Effect:**  

- Echoes of past lectures haunt PCs  

- Table is alive  

**Narrative Role:** Forbidden knowledge zone and moral test




### 2. *The Crawling Pass of Suth*

**Type:** Subterranean Maze  

A living tunnel formed by guilt and memory.  

**Game Effect:**  

- Shifts with players' emotions  

- Time dilates and monsters stalk in silence  

**Narrative Role:** Link between major locations and psychological test





### 3. *The Hollow Stair of Erelmûn*

**Type:** Temporal Fault  

A stairway into memory and self-erasure.  

**Game Effect:**  

- Each step erases a memory  

- Ghostly versions of the party may descend  

**Narrative Role:** A surreal transitional space or puzzle





### 4. *The Stacks of Numara*

**Type:** Necrotic Archive  

A morgue where corpses are indexed for prophecy.  

**Game Effect:**  

- Reading tags causes hallucinations  

- Can extract or awaken truths—at a cost  

**Narrative Role:** Revelation space or tool for contacting the dead






### 🃏 **Event Card: “The Spiral of Densities”**


_(Image: A chalkboard-like spiral drawing charting the collision of gravitational and electrical forces, annotated with alchemical principles and mystical physics. Diagrams swirl into a central core as though illustrating the collapse of reality into self-awareness.)_


**Interpretation & Role in Onírica**:


- **Event Type**: _Alchemical Collapse / Energy Singularity / Polarity Fracture_

    

- **Lore**:  

    When the inner core of Onírica’s alchemical resonance becomes unstable, **The Spiral of Densities** manifests—an event in which the **essences of force, speed, light, and mass invert upon themselves**. It is not merely physical; it is an event that warps philosophy, sensation, and perception. Gravity collides with itself. Light is compressed into geometry. Thought becomes a medium of density.

    

- **Mechanics**:

    

    - **All elemental categories become reversible**: fire becomes implosive, water combusts, air sinks, and stone sings.

        

    - Spells invoking any **fundamental principle** (gravity, heat, pressure, time, speed, electricity) must be **cast in reverse**—failure to do so creates paradox anomalies.

        

    - Philosophical paradoxes begin manifesting physically. Characters who engage in recursive thought patterns may split or become untethered from density.

        

- **Active Effects**:

    

    - **Polarization Chains**: Opposing character traits are magnified until they bifurcate into competing selves.

        

    - All **alchemy, engineering, and mechanical items** cease to function as expected and generate side phenomena.

        

    - Time behaves like heat: **the faster you move, the faster it burns you**.

        

- **Signs and Symptoms**:

    

    - Dense glyphs appear in the air, looping endlessly into themselves.

        

    - Speech and sound compress into **black chalk-smoke**.

        

    - Written words become equations; maps curl into spirals; straight lines bend inward.

        

- **Narrative Use**:

    

    - This Event is excellent for:

        

        - Ending a dungeon with an explosive collapse of logic and physics.

            

        - Serving as the result of a forbidden alchemical experiment.

            

        - Creating a metaphysical storm across Onírica that fuses monsters, places, and meanings together.






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